Definition
WebGL WEBGL_multi_draw_instanced_base_vertex_base_instance Extension Draft Specification defines WEBGL_multi_draw_instanced_base_vertex_base_instance
[Exposed=(Window,Worker), LegacyNoInterfaceObject]
interface WEBGL_multi_draw_instanced_base_vertex_base_instance {
undefined multiDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode,
([AllowShared] Int32Array or sequence<GLint>) firstsList, unsigned long long firstsOffset,
([AllowShared] Int32Array or sequence<GLsizei>) countsList, unsigned long long countsOffset,
([AllowShared] Int32Array or sequence<GLsizei>) instanceCountsList, unsigned long long instanceCountsOffset,
([AllowShared] Uint32Array or sequence<GLuint>) baseInstancesList, unsigned long long baseInstancesOffset,
GLsizei drawcount
);
undefined multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode,
([AllowShared] Int32Array or sequence<GLsizei>) countsList, unsigned long long countsOffset,
GLenum type,
([AllowShared] Int32Array or sequence<GLsizei>) offsetsList, unsigned long long offsetsOffset,
([AllowShared] Int32Array or sequence<GLsizei>) instanceCountsList, unsigned long long instanceCountsOffset,
([AllowShared] Int32Array or sequence<GLint>) baseVerticesList, unsigned long long baseVerticesOffset,
([AllowShared] Uint32Array or sequence<GLuint>) baseInstancesList, unsigned long long baseInstancesOffset,
GLsizei drawcount
);
};