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WEBGL_multi_draw_instanced_base_vertex_base_instance interface

Definition

WebGL WEBGL_multi_draw_instanced_base_vertex_base_instance Extension Draft Specification defines WEBGL_multi_draw_instanced_base_vertex_base_instance

[Exposed=(Window,Worker), LegacyNoInterfaceObject]
interface WEBGL_multi_draw_instanced_base_vertex_base_instance {
  undefined multiDrawArraysInstancedBaseInstanceWEBGL(
      GLenum mode,
      ([AllowShared] Int32Array or sequence<GLint>) firstsList, unsigned long long firstsOffset,
      ([AllowShared] Int32Array or sequence<GLsizei>) countsList, unsigned long long countsOffset,
      ([AllowShared] Int32Array or sequence<GLsizei>) instanceCountsList, unsigned long long instanceCountsOffset,
      ([AllowShared] Uint32Array or sequence<GLuint>) baseInstancesList, unsigned long long baseInstancesOffset,
      GLsizei drawcount
  );
  undefined multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
      GLenum mode,
      ([AllowShared] Int32Array or sequence<GLsizei>) countsList, unsigned long long countsOffset,
      GLenum type,
      ([AllowShared] Int32Array or sequence<GLsizei>) offsetsList, unsigned long long offsetsOffset,
      ([AllowShared] Int32Array or sequence<GLsizei>) instanceCountsList, unsigned long long instanceCountsOffset,
      ([AllowShared] Int32Array or sequence<GLint>) baseVerticesList, unsigned long long baseVerticesOffset,
      ([AllowShared] Uint32Array or sequence<GLuint>) baseInstancesList, unsigned long long baseInstancesOffset,
      GLsizei drawcount
  );
};