Definition
WebGL 2.0 Specification defines WebGL2RenderingContextOverloads
interface mixin WebGL2RenderingContextOverloads
{
// WebGL1:
undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
// WebGL2:
undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, unsigned long long srcOffset,
optional GLuint length = 0);
undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData,
unsigned long long srcOffset, optional GLuint length = 0);
// WebGL1 legacy entrypoints:
undefined texImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, [AllowShared] ArrayBufferView? pixels);
undefined texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
// WebGL2 entrypoints:
undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, GLintptr pboOffset);
undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
TexImageSource source); // May throw DOMException
undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData,
unsigned long long srcOffset);
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type,
TexImageSource source); // May throw DOMException
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData,
unsigned long long srcOffset);
undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, GLintptr offset);
undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData,
optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset);
undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format,
[AllowShared] ArrayBufferView srcData,
optional unsigned long long srcOffset = 0,
optional GLuint srcLengthOverride = 0);
undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0,
optional GLuint srcLength = 0);
undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
/* Reading back pixels */
// WebGL1:
undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
[AllowShared] ArrayBufferView? dstData);
// WebGL2:
undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLintptr offset);
undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
[AllowShared] ArrayBufferView dstData, unsigned long long dstOffset);
};