Definition
Scalable Vector Graphics (SVG) 2 defines SVGMarkerElement
[Exposed=Window]
interface SVGMarkerElement : SVGElement {
// Marker Unit Types
const unsigned short SVG_MARKERUNITS_UNKNOWN = 0;
const unsigned short SVG_MARKERUNITS_USERSPACEONUSE = 1;
const unsigned short SVG_MARKERUNITS_STROKEWIDTH = 2;
// Marker Orientation Types
const unsigned short SVG_MARKER_ORIENT_UNKNOWN = 0;
const unsigned short SVG_MARKER_ORIENT_AUTO = 1;
const unsigned short SVG_MARKER_ORIENT_ANGLE = 2;
[SameObject] readonly attribute SVGAnimatedLength refX;
[SameObject] readonly attribute SVGAnimatedLength refY;
[SameObject] readonly attribute SVGAnimatedEnumeration markerUnits;
[SameObject] readonly attribute SVGAnimatedLength markerWidth;
[SameObject] readonly attribute SVGAnimatedLength markerHeight;
[SameObject] readonly attribute SVGAnimatedEnumeration orientType;
[SameObject] readonly attribute SVGAnimatedAngle orientAngle;
attribute DOMString orient;
undefined setOrientToAuto();
undefined setOrientToAngle(SVGAngle angle);
};
SVGMarkerElement includes SVGFitToViewBox;
Consolidated IDL (across mixin and partials)
[Exposed=Window]
interface SVGMarkerElement : SVGElement {
// Marker Unit Types
const unsigned short SVG_MARKERUNITS_UNKNOWN = 0;
const unsigned short SVG_MARKERUNITS_USERSPACEONUSE = 1;
const unsigned short SVG_MARKERUNITS_STROKEWIDTH = 2;
// Marker Orientation Types
const unsigned short SVG_MARKER_ORIENT_UNKNOWN = 0;
const unsigned short SVG_MARKER_ORIENT_AUTO = 1;
const unsigned short SVG_MARKER_ORIENT_ANGLE = 2;
[SameObject] readonly attribute SVGAnimatedLength refX;
[SameObject] readonly attribute SVGAnimatedLength refY;
[SameObject] readonly attribute SVGAnimatedEnumeration markerUnits;
[SameObject] readonly attribute SVGAnimatedLength markerWidth;
[SameObject] readonly attribute SVGAnimatedLength markerHeight;
[SameObject] readonly attribute SVGAnimatedEnumeration orientType;
[SameObject] readonly attribute SVGAnimatedAngle orientAngle;
attribute DOMString orient;
undefined setOrientToAuto();
undefined setOrientToAngle(SVGAngle angle);
[SameObject] readonly attribute SVGAnimatedRect viewBox;
[SameObject] readonly attribute SVGAnimatedPreserveAspectRatio preserveAspectRatio;
};