Definition
WebGPU defines GPURenderBundleEncoder
[Exposed=(Window, Worker), SecureContext]
interface GPURenderBundleEncoder {
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
};
GPURenderBundleEncoder includes GPUObjectBase;
GPURenderBundleEncoder includes GPUCommandsMixin;
GPURenderBundleEncoder includes GPUDebugCommandsMixin;
GPURenderBundleEncoder includes GPUBindingCommandsMixin;
GPURenderBundleEncoder includes GPURenderCommandsMixin;
Consolidated IDL (across mixin and partials)
[Exposed=(Window, Worker), SecureContext]
interface GPURenderBundleEncoder {
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
attribute USVString label;
undefined pushDebugGroup(USVString groupLabel);
undefined popDebugGroup();
undefined insertDebugMarker(USVString markerLabel);
undefined setBindGroup(GPUIndex32 index, GPUBindGroup? bindGroup,
optional sequence<GPUBufferDynamicOffset> dynamicOffsets = []);
undefined setBindGroup(GPUIndex32 index, GPUBindGroup? bindGroup,
Uint32Array dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength);
undefined setPipeline(GPURenderPipeline pipeline);
undefined setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined setVertexBuffer(GPUIndex32 slot, GPUBuffer? buffer, optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
undefined drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstIndex = 0,
optional GPUSignedOffset32 baseVertex = 0,
optional GPUSize32 firstInstance = 0);
undefined drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
undefined drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
};